real-time ingame graphics of the “weapon” & the “character”: • LINK-TO-VIDEO
biped mo-cap test clip: • LINK-TO-VIDEO

A team, called "panic-dev" created a 3D engine for various application areas. One of these areas is game interaction. We created some content to test it on their platform. The purpose was to produce high quality low-poly models plus different textures such as normal maps, AO maps & other texture channels. For the animations we used manual methods and also motion-capture data. Everything was imported into the engine and worked fine. For more information, please visit the panic-dev / site



Weapon interactive turntable view:

by zkdesign
Categories: App Design | Comments Off

Product Design: 3D Visualisation: App Design:
prod_moto_8 .2:Former visu_k-man_1 .Kellermann GmbH game_bee_6 .Bee in Time
prod_remote_3 .Balance Line visu_techno_7 .technotrans game_3rd_person_6 .3rd Pers. Proj.
prod_cap_2 .Cap Case visu_winkhaus_5 .Winkhaus game_CC_5 .Cube Combat
visu_emtest_1 .EM TEST game_zomb_cutparts_2 .Zombie Shooter
.Erfurt Architecture
.Celno & Gypsies

3rd Person Project | App Design