SCULPTING & SKIN SHADING


This is a not finished sculpting for a SSS-skin-shader test. The model contains about 3 mil. polygons decimated. Only 1 light source is used. Next steps were to refine – correct the sculpting, afterwards to make additional skin layers ■

by zkdesign
Categories: App Design | Comments Off

Product Design: 3D Visualisation: App Design:
prod_moto_8 .2:Former visu_k-man_1 .Kellermann GmbH game_bee_6 .Bee in Time
prod_remote_3 .Balance Line visu_techno_7 .technotrans game_3rd_person_6 .3rd Pers. Proj.
prod_cap_2 .Cap Case visu_winkhaus_5 .Winkhaus game_CC_5 .Cube Combat
visu_emtest_1 .EM TEST game_zomb_cutparts_2 .Zombie Shooter
.Erfurt Architecture
.Celno & Gypsies

sculpting & skin test | App Design